AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in the US for Q3 2022
Discover how the top 5 slime games performed on a unified platform in the US during Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top 5 slime games on a unified platform in the United States demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's metrics, based on data from Sensor Tower.
Goo: Slime simulator, ASMR saw a significant increase in weekly revenue, reaching up to $5K in early August. Weekly downloads spiked to 1.2K during the week of August 22, while active users showed a gradual decline from approximately 28.7K to 19.9K by the end of September.
Super Slime Simulator experienced a decrease in both revenue and downloads over the quarter. Revenue peaked at $7.4K in early July but fell to just over $1K by the end of September. Downloads followed a similar trend, starting at around 110K and dropping to 65.5K. Active users decreased from about 700K to 533K.
World of Slime Simulator Games had a steady performance with weekly revenue fluctuating around $200-$800. Downloads were consistent, ranging from 2.5K to 6.2K throughout the quarter. Active users peaked at 8K in mid-July and then gradually declined to approximately 5.9K by the end of September.
Fluid Simulation maintained a stable performance with weekly downloads between 5K and 7.5K. Revenue showed minor fluctuations, reaching a high of $375 in late August. Active users increased from around 16.6K to a peak of 21.1K in early August before settling back to 17.2K by the end of the quarter.
Virtual Slime had modest revenue figures, peaking at $200 in mid-July. Downloads varied from 2.1K to 6.3K, while active users decreased steadily from about 24.7K to 16.3K.
For more detailed insights and data, visit Sensor Tower.